New month – new map!
With todays update the whole server got wiped! We’ll all start from scratch again!
Short summary of what got changed/added:
- Added Tuna Can Wall Light: It’s a relatively inexpensive new lightning+ source which can be placed on walls or boxes. It’ll be turned on automatically at night!
- Added Flame Turret
- Rad suit buff: You are now fully protected from radiation when wearing it!
- Various Optimisations
More info can be found on https://playrust.com/devblog-146/
Fixed player model angles not always being broadcast properly Player models standing rotation have a 80 degree dead zone Added player ladder animations Fixed player model feet slipping on jog/run animations Fixed player model hitching when changing between looking up and down Player models look less hunched Fixed steam startup errors on Win32 Removed redundant ownership system Fixed pumpkin helmet getting culled too early Optimized console system Quickcraft uses last chosen skin Double Barrel Shotgun is skinnable Satchel Charge is skinnable Spawn with rock skinned to previously chosen skin Icons in craft queue use skin icon Steam inventory resources (like cloth) are stacked Hammer guide is blue instead of red Eoka is skinnable Player skulls are named after the player they're from Fixed orientation on several 3rd person animations Ambience system distinguishes between environment types (underground) Added Cave ambience Added a way to store reverb settings in a central place Polished reverb in natural caves Minor mix tweaks Torch world model & prefab optimisation Salvaged sword world model & prefab optimisation Mace world model & prefab optimisation Salvaged icepick world model & prefab optimisation Thompson world model & prefab optimisation Double barrel shotgun world model & prefab optimisation Satchel charge world model & prefab optimisation Salvaged axe world model & prefab optimisation Semi-auto pistol world model & prefab optimisation Metal chestplate skinning updates Fixed weapons culling too early when thrown Optimized client side rigidbody distance culling of ceiling lights Fixed duplicate community and resource deposit entities in saves Removed ceiling light rigidbodies from the server Added timescale and gravity server convars Added corpses, events and dropitems server convars Added respawn_groups and respawn_populations server convars Fixed building block downgrade exploit when inside building privilege Added missing physic materials to various junkpile assets Added unique ID of attacker and target to combat log Added world caching (vastly reduced loading times) Added world.cache convar (toggles caching) Reduced serialization overhead from harbors prefabs Added collider state to dump files Removed 60 second suicide time limitation for admins/developers Disabled shell protection for ladder hatch Ladder hatch now identical to Sheet Metal Door Ladder hatch/sheet metal doors no longer vulnerable to rock spam Thrown water now equally distributed payload between objects Water Planters require less trips to saturate their soil Can only fill buckets/bottles from the tap portion of Water Barrels/Catchers Cleaver does slightly more damage and has a higher attack radius Minor constant Radiation Damage even though fully protected removed Added Wall Lamps Light Sources can only be looted/turned on/off if the player can build in that area Most Ammo stacks to 128 Bone armor cost reduction Can now place lanterns on small boxes Dead plants stay around longer Can chop down plants Drastically reduced cost of exotic signage Added Flame Turret