Short summary of what got changed/added:
- Added Vending Machine: You are now able to craft and place vending machines! With the help of them you can automate your shop and make selling/buying stuff easier and more intuitive. It can be placed anywhere, but a doorway would be the best option – since it can be accessed on both sides.
– Selling: Head to the back of the machine and hold E. Now you can manage the inventory and sell orders.
To create sell orders you need to select what you’d like to sell for how much. Now stock up the inventory with the stuff you want to sell. But leave some spots empty for the items people paid with.
– Buying: When standing on the front of the machine just press E when the “Shop”-text appears. There you can see all sell orders. Click the buy button next to items you can afford.
- Armored door hatches: Added to both single and double armored doors, these view hatches can be opened and closed by holding E on the door.
- Players who get EAC banned have their entities (deployables and building blocks) deleted automatically
- Various Optimisations
More info can be found on https://playrust.com/devblog-147/
Added new flame turret sounds Added placement sounds to more deployables Polished a bunch of existing deployable placement sounds Fixed UV errors on the metal chest plate Fixed skinning errors on the female torso Fixed random physics crash on server startup when loading big saves Pause server manager (AI, stability, networking) while initializing the world Refresh collider grid after initializing conditional models (server) Refresh renderer grid in loading screen (client) Improved anti hack system (mostly fly hack detection) Made debug draw console commands admin only Fixed exploit to craft uncraftable items via console Improved lowest shader level Deployed dynamic occlusion culling Bolt rifle world model & prefab optimisation Longsword world model & prefab optimisation Waterpipe shotgunworld model & prefab optimisation Ak47 world model & prefab optimisation Salvaged cleaver world model & prefab optimisation Beancan world model & prefab optimisation Stone spear world model & prefab optimisation Water bucket world model & prefab optimisation Bow world model & prefab optimisation Hatchet world model & prefab optimisation Bandage world model & prefab optimisation Pickaxe world model & prefab optimisation Fixed missing holdtype anim bug for Lr300, semi auto rifle, m249, flamethrower Fixed wooden door skin not working Added entity.deleteby( steamid ) to delete all player's entities All player's entities are removed when they're EAC banned Fixed error when opening steam inventory screen Fixed workshop being broken (tag case sensitivity) No fall damage when falling into shoulder height water Flame Turret network optimization Flame turret fireballs slow damage even more Large Furnace has on/off controls on its loot panel Large Furnace can only be accessed from its alcoves Fixed Chocolate bar missing eat sound Fixed Granola bar missing eat sound Paper cost reduced to 5 Armored doors have functioning hatches Added Vending Machine Codelock light color fixes In-Home streaming now functional ( mouse clicks ) Steam Controller now functional ( mouse clicks )