Short summary of what got changed/added:
- Farming 1.5: If you have a green thumb, you can take care of your plants by placing them in a planter (2x growth speed) and give them light 24 hours a day via the ceiling light (2x growth speed), and if you pour fresh water into the planter you’ll notice the soil gets darker (temp effect). As the plants grow they will consume this water. Given enough water over its lifetime, the yield of the plant can double! Salt water, however, will completely dry them out.
- Added purple loot crate which spawns at junk piles. It can contain hatchets, pickaxes, starter weapons, and some armor.
- You’re more likely to find the purple loot crates near cars/trucks, the smaller junkpiles are more likely to have food and oil, and the machinery style ones are more likely to have tier2 components.
- Ceiling lights: Increased brightness by 50%
- Variuos performance improvements
More info can be found on https://playrust.com/devblog-143/
Optimized reverb zones Optimized sound recycling Increased Ceiling Light Brightness Reduced water bucket metal cost Added purple loot box Ceiling lights no longer turned off by water Increased oil barrel yield but decreased oil barrel spawn frequency Plants grow faster in Planter Boxes Plants have an increased yield when consistently exposed to water Plants do not grow very fast in shade but much quicker in sunlight Plants grow much faster under ceiling lights Corpse Flies no longer fullbright at night Wood armor cloth cost removed Junkpiles spawns have new variants RPC optimizations Clientside menu optimizations Clientside HUD optimizations Ragdolls move more smoothly Fixed player movement issues, especially jumping Removed unused components from animals Optimized particle effect spawns using prefab pooling Optimized decal spawns using prefab pooling Fixed impact particle effects not playing Reduced client side rigidbody count by 70% Removed unused complex colliders from the local player Fixed performance hits from smoke_1 and smoke_2 warnings on explosion effects Fixed layers on the bunker room placeholder art (building exploit) Fixed -window-mode exclusive Optimized all loot prefabs Optimized some static rock rendering distances Added new truck variants Fixed player preview not working in some cases Fixed code lock lights wrong in some cases Fixed rocks changing overall tint when moving Optimized deferred mesh decals