Junk & Performance – Devblog 143

Short summary of what got changed/added:

  • Farming 1.5: If you have a green thumb, you can take care of your plants by placing them in a planter (2x growth speed) and give them light 24 hours a day via the ceiling light (2x growth speed), and if you pour fresh water into the planter you’ll notice the soil gets darker (temp effect). As the plants grow they will consume this water. Given enough water over its lifetime, the yield of the plant can double! Salt water, however, will completely dry them out.
  • Added purple loot crate which spawns at junk piles. It can contain hatchets, pickaxes, starter weapons, and some armor.
  • You’re more likely to find the purple loot crates near cars/trucks, the smaller junkpiles are more likely to have food and oil, and the machinery style ones are more likely to have tier2 components.
  • Ceiling lights: Increased brightness by 50%
  • Variuos performance improvements

More info can be found on https://playrust.com/devblog-143/

Changelog

Optimized reverb zones
Optimized sound recycling
Increased Ceiling Light Brightness
Reduced water bucket metal cost
Added purple loot box
Ceiling lights no longer turned off by water
Increased oil barrel yield but decreased oil barrel spawn frequency
Plants grow faster in Planter Boxes
Plants have an increased yield when consistently exposed to water
Plants do not grow very fast in shade but much quicker in sunlight
Plants grow much faster under ceiling lights
Corpse Flies no longer fullbright at night
Wood armor cloth cost removed
Junkpiles spawns have new variants
RPC optimizations
Clientside menu optimizations
Clientside HUD optimizations
Ragdolls move more smoothly
Fixed player movement issues, especially jumping
Removed unused components from animals
Optimized particle effect spawns using prefab pooling
Optimized decal spawns using prefab pooling
Fixed impact particle effects not playing
Reduced client side rigidbody count by 70%
Removed unused complex colliders from the local player
Fixed performance hits from smoke_1 and smoke_2 warnings on explosion effects
Fixed layers on the bunker room placeholder art (building exploit)
Fixed -window-mode exclusive
Optimized all loot prefabs
Optimized some static rock rendering distances
Added new truck variants
Fixed player preview not working in some cases
Fixed code lock lights wrong in some cases
Fixed rocks changing overall tint when moving
Optimized deferred mesh decals

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