Short summary of what got changed/added:
- Farming 1.8: You’re now able to make out distressed plants by their color. So keep watering them!
The yield is based on how much water the plant absorbed during its growth cycle, but each plant requires different amounts of water.
Example: unwatered pumpkin-plant will produce 1 pumpkin, but properly watered it can produce up to 3,
Corn produces 2 ears, but can produce up to 6. Hemp produces only 10 cloth, but will produce up to 40 when taken care of!
- Various Optimizations
More info can be found on https://playrust.com/devblog-145/
Downgraded to Unity 5.4.2f2 Fixed item ownership memory pooling Fixed minor memory leak on server join Fixed garbage collections from cave triggers Fixed exception when removing locks with thrown items stuck in them Fixed entity bounds issues on collectables Fixed server entity leak when dropped item falls out of world bounds Fixed thrown items sometimes appearing at wrong position when parent is destroyed Fixed floating attachments when picking up weapons Fixed rare exception when writing empty streams to network Fixed error when clearing the memory pool Fixed some unused components not being stripped from client / server builds Added “free” console command (frees all possible memory) Fixed skins not working Fixed bow/crossbow double shot sound Fixed rare sound NRE New Recycler sounds Distant gunshot polish Explosion polish Misc minor sound fixes and mix tweaks Stone hatchet world model optimisation Salvaged hammer world model optimisation Rocket launcher world model optimisation Pump shotgun world model optimisation Revolver world model optimisation Slightly reduced cost of waterpipe Reduced cost of double barrel Removed gear cost from landmine Reduced blade cost of metal barricade Reduced stone cost of stone/concrete barricades Oil barrels also produce a small amount of low grade fuel Reduced recycler volume slightly but increased radius Slightly nerfed meat food items Buffed corn/pumpkin food yield Visual plant hydration via tinting Reworked plant water yield - x water over y time = z yield Minimum 2 clones from plants Quartered arrow crafting time Halved bolt/ak/sar/smg/sap/thompson crafting time Lowered beartrap crafting time Lowered autoturret crafting time F1 grenade is mainly antipersonnel now, barely any construction damage F1 grenade much cheaper and doesn't require a spring F1 grenade quicker throw time/snappier feeling